.. _program_listing_file_Source_GKML_GKMLPlayerState.h:

Program Listing for File GKMLPlayerState.h
==========================================

|exhale_lsh| :ref:`Return to documentation for file <file_Source_GKML_GKMLPlayerState.h>` (``Source/GKML/GKMLPlayerState.h``)

.. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS

.. code-block:: cpp

   // BSD 3-Clause License Copyright (c) 2022, Pierre Delaunay All rights reserved.
   
   #pragma once
   
   // Unreal
   #include "CoreMinimal.h"
   #include "GameFramework/PlayerState.h"
   
   // Generated
   #include "GKMLPlayerState.generated.h"
   
   UCLASS(Blueprintable, BlueprintType)
   class GKML_API AGKMLPlayerState : public APlayerState
   {
       GENERATED_BODY()
   
   public:
   
       UFUNCTION(BlueprintCallable, Category = Score)
       void K2_SetScore(const float value) {
           SetScore(value);
       }
   };