Class AGKMLGameModeBase
Defined in File GKMLGameModeBase.h
Inheritance Relationships
Base Type
public AGameModeBase
Class Documentation
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class AGKMLGameModeBase : public AGameModeBase
 Public Functions
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AGKMLGameModeBase()
 
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virtual void ResetLevel() override
 
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virtual bool HasMatchEnded() const override
 Returns true if GameOver() has been called, false otherwise
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virtual void GameOver()
 Called when the game is over i.e. the player dies, the time runs out or the game is finished
Protected Functions
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void K2_ResetLevel()
 Expose ResetLevel to blueprint so we can implement custom logic when the ML environment is reset.
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void K2_OnGameOver()
 Expose GameOver to blueprint so we can cleanup the level before calling ResetLevel.
Protected Attributes
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uint32 bGameOver
 
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AGKMLGameModeBase()