Class AGKMLPawn

Inheritance Relationships

Base Types

  • public APawn

  • public IGenericTeamAgentInterface

Class Documentation

class AGKMLPawn : public APawn, public IGenericTeamAgentInterface

Public Functions

AGKMLPawn()
virtual void Tick(float DeltaTime) override
virtual void SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override

Public Members

uint8 TeamId

Expose the TeamdId to blueprint.

Protected Functions

virtual void BeginPlay() override
inline virtual FGenericTeamId GetGenericTeamId() const
inline virtual ETeamAttitude::Type GetTeamAttitudeTowards(const AActor &Other) const override

Make our base pawn hostile to everything. this will make AIPerception/AISense_Sight gets triggered for every actors