Class AGKMLPawn
Defined in File GKMLPawn.h
Inheritance Relationships
Base Types
public APawn
public IGenericTeamAgentInterface
Class Documentation
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class AGKMLPawn : public APawn, public IGenericTeamAgentInterface
Public Functions
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AGKMLPawn()
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virtual void Tick(float DeltaTime) override
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virtual void SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override
Public Members
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uint8 TeamId
Expose the TeamdId to blueprint.
Protected Functions
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virtual void BeginPlay() override
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inline virtual FGenericTeamId GetGenericTeamId() const
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inline virtual ETeamAttitude::Type GetTeamAttitudeTowards(const AActor &Other) const override
Make our base pawn hostile to everything. this will make AIPerception/AISense_Sight gets triggered for every actors
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AGKMLPawn()