Program Listing for File GKMLGameModeBase.h

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// BSD 3-Clause License Copyright (c) 2022, Pierre Delaunay All rights reserved.

#pragma once

// Unreal Engine
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"

// Generated
#include "GKMLGameModeBase.generated.h"

UCLASS(Blueprintable, BlueprintType)
class GKML_API AGKMLGameModeBase : public AGameModeBase
{
    GENERATED_BODY()

public:
    AGKMLGameModeBase();

    virtual void ResetLevel() override;

    virtual bool HasMatchEnded() const override;

    UFUNCTION(BlueprintCallable, Category = Game)
    virtual void GameOver();

protected:
    UFUNCTION(BlueprintImplementableEvent, Category = Game, meta = (DisplayName = "ResetLevel", ScriptName = "ResetLevel"))
    void K2_ResetLevel();

    UFUNCTION(BlueprintImplementableEvent, Category = Game, meta = (DisplayName = "OnGameOver", ScriptName = "OnGameOver"))
    void K2_OnGameOver();

    UPROPERTY(BlueprintReadOnly, Category = Game)
    uint32 bGameOver : 1;
};