Program Listing for File GKMLPawn.cpp
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// BSD 3-Clause License Copyright (c) 2022, Pierre Delaunay All rights reserved.
#include "GKMLPawn.h"
// Sets default values
AGKMLPawn::AGKMLPawn()
{
    // Set this pawn to call Tick() every frame.  You can turn this off to improve performance if you don't need it.
    PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void AGKMLPawn::BeginPlay()
{
    Super::BeginPlay();
}
// Called every frame
void AGKMLPawn::Tick(float DeltaTime)
{
    Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void AGKMLPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
    Super::SetupPlayerInputComponent(PlayerInputComponent);
}