Program Listing for File GKMLPawn.h
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// BSD 3-Clause License Copyright (c) 2022, Pierre Delaunay All rights reserved.
#pragma once
// Unreal Engine
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "GenericTeamAgentInterface.h"
// Generated
#include "GKMLPawn.generated.h"
UCLASS(Blueprintable, BlueprintType)
class GKML_API AGKMLPawn : public APawn, public IGenericTeamAgentInterface
{
GENERATED_BODY()
public:
// Sets default values for this pawn's properties
AGKMLPawn();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
virtual FGenericTeamId GetGenericTeamId() const { return FGenericTeamId(TeamId); }
virtual ETeamAttitude::Type GetTeamAttitudeTowards(const AActor& Other) const override
{
return ETeamAttitude::Hostile;
}
public:
UPROPERTY(EditAnywhere, Category = Team)
uint8 TeamId;
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};