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#include "imgui.h" |
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#include <math.h> // fmodf |
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// NB: You can use math functions/operators on ImVec2 if you #define IMGUI_DEFINE_MATH_OPERATORS and #include "imgui_internal.h" |
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// Here we only declare simple +/- operators so others don't leak into the demo code. |
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static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); } |
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static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); } |
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// Dummy data structure provided for the example. |
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// Note that we storing links as indices (not ID) to make example code shorter. |
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void ShowExampleAppCustomNodeGraph(bool* opened) |
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{ |
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ImGui::SetNextWindowSize(ImVec2(700, 600), ImGuiCond_FirstUseEver); |
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if (!ImGui::Begin("Example: Custom Node Graph", opened)) |
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{ |
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ImGui::End(); |
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return; |
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} |
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// Dummy |
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struct Node |
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{ |
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int ID; |
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char Name[32]; |
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ImVec2 Pos, Size; |
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float Value; |
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ImVec4 Color; |
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int InputsCount, OutputsCount; |
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Node(int id, const char* name, const ImVec2& pos, float value, const ImVec4& color, int inputs_count, int outputs_count) { ID = id; strcpy(Name, name); Pos = pos; Value = value; Color = color; InputsCount = inputs_count; OutputsCount = outputs_count; } |
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ImVec2 GetInputSlotPos(int slot_no) const { return ImVec2(Pos.x, Pos.y + Size.y * ((float)slot_no + 1) / ((float)InputsCount + 1)); } |
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ImVec2 GetOutputSlotPos(int slot_no) const { return ImVec2(Pos.x + Size.x, Pos.y + Size.y * ((float)slot_no + 1) / ((float)OutputsCount + 1)); } |
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}; |
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struct NodeLink |
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{ |
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int InputIdx, InputSlot, OutputIdx, OutputSlot; |
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NodeLink(int input_idx, int input_slot, int output_idx, int output_slot) { InputIdx = input_idx; InputSlot = input_slot; OutputIdx = output_idx; OutputSlot = output_slot; } |
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}; |
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// State |
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static ImVector<Node> nodes; |
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static ImVector<NodeLink> links; |
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static ImVec2 scrolling = ImVec2(0.0f, 0.0f); |
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static bool inited = false; |
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static bool show_grid = true; |
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static int node_selected = -1; |
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// Initialization |
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ImGuiIO& io = ImGui::GetIO(); |
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if (!inited) |
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{ |
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nodes.push_back(Node(0, "MainTex", ImVec2(40, 50), 0.5f, ImColor(255, 100, 100), 1, 1)); |
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nodes.push_back(Node(1, "BumpMap", ImVec2(40, 150), 0.42f, ImColor(200, 100, 200), 1, 1)); |
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nodes.push_back(Node(2, "Combine", ImVec2(270, 80), 1.0f, ImColor(0, 200, 100), 2, 2)); |
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links.push_back(NodeLink(0, 0, 2, 0)); |
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links.push_back(NodeLink(1, 0, 2, 1)); |
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inited = true; |
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} |
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// Draw a list of nodes on the left side |
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bool open_context_menu = false; |
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int node_hovered_in_list = -1; |
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int node_hovered_in_scene = -1; |
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ImGui::BeginChild("node_list", ImVec2(100, 0)); |
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ImGui::Text("Nodes"); |
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ImGui::Separator(); |
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for (int node_idx = 0; node_idx < nodes.Size; node_idx++) |
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{ |
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Node* node = &nodes[node_idx]; |
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ImGui::PushID(node->ID); |
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if (ImGui::Selectable(node->Name, node->ID == node_selected)) |
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node_selected = node->ID; |
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if (ImGui::IsItemHovered()) |
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{ |
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node_hovered_in_list = node->ID; |
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open_context_menu |= ImGui::IsMouseClicked(1); |
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} |
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ImGui::PopID(); |
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} |
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ImGui::EndChild(); |
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ImGui::SameLine(); |
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ImGui::BeginGroup(); |
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const float NODE_SLOT_RADIUS = 4.0f; |
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const ImVec2 NODE_WINDOW_PADDING(8.0f, 8.0f); |
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// Create our child canvas |
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ImGui::Text("Hold middle mouse button to scroll (%.2f,%.2f)", scrolling.x, scrolling.y); |
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ImGui::SameLine(ImGui::GetWindowWidth() - 100); |
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ImGui::Checkbox("Show grid", &show_grid); |
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1, 1)); |
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); |
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ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(60, 60, 70, 200)); |
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ImGui::BeginChild("scrolling_region", ImVec2(0, 0), true, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove); |
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ImGui::PopStyleVar(); // WindowPadding |
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ImGui::PushItemWidth(120.0f); |
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const ImVec2 offset = ImGui::GetCursorScreenPos() + scrolling; |
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ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
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// Display grid |
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if (show_grid) |
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{ |
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ImU32 GRID_COLOR = IM_COL32(200, 200, 200, 40); |
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float GRID_SZ = 64.0f; |
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ImVec2 win_pos = ImGui::GetCursorScreenPos(); |
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ImVec2 canvas_sz = ImGui::GetWindowSize(); |
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for (float x = fmodf(scrolling.x, GRID_SZ); x < canvas_sz.x; x += GRID_SZ) |
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draw_list->AddLine(ImVec2(x, 0.0f) + win_pos, ImVec2(x, canvas_sz.y) + win_pos, GRID_COLOR); |
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for (float y = fmodf(scrolling.y, GRID_SZ); y < canvas_sz.y; y += GRID_SZ) |
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draw_list->AddLine(ImVec2(0.0f, y) + win_pos, ImVec2(canvas_sz.x, y) + win_pos, GRID_COLOR); |
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} |
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// Display links |
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draw_list->ChannelsSplit(2); |
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draw_list->ChannelsSetCurrent(0); // Background |
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for (int link_idx = 0; link_idx < links.Size; link_idx++) |
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{ |
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NodeLink* link = &links[link_idx]; |
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Node* node_inp = &nodes[link->InputIdx]; |
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Node* node_out = &nodes[link->OutputIdx]; |
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ImVec2 p1 = offset + node_inp->GetOutputSlotPos(link->InputSlot); |
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ImVec2 p2 = offset + node_out->GetInputSlotPos(link->OutputSlot); |
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draw_list->AddBezierCubic(p1, p1 + ImVec2(+50, 0), p2 + ImVec2(-50, 0), p2, IM_COL32(200, 200, 100, 255), 3.0f); |
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} |
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// Display nodes |
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for (int node_idx = 0; node_idx < nodes.Size; node_idx++) |
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{ |
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Node* node = &nodes[node_idx]; |
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ImGui::PushID(node->ID); |
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ImVec2 node_rect_min = offset + node->Pos; |
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// Display node contents first |
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draw_list->ChannelsSetCurrent(1); // Foreground |
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bool old_any_active = ImGui::IsAnyItemActive(); |
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ImGui::SetCursorScreenPos(node_rect_min + NODE_WINDOW_PADDING); |
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ImGui::BeginGroup(); // Lock horizontal position |
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ImGui::Text("%s", node->Name); |
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ImGui::SliderFloat("##value", &node->Value, 0.0f, 1.0f, "Alpha %.2f"); |
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ImGui::ColorEdit3("##color", &node->Color.x); |
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ImGui::EndGroup(); |
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// Save the size of what we have emitted and whether any of the widgets are being used |
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bool node_widgets_active = (!old_any_active && ImGui::IsAnyItemActive()); |
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node->Size = ImGui::GetItemRectSize() + NODE_WINDOW_PADDING + NODE_WINDOW_PADDING; |
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ImVec2 node_rect_max = node_rect_min + node->Size; |
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// Display node box |
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draw_list->ChannelsSetCurrent(0); // Background |
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ImGui::SetCursorScreenPos(node_rect_min); |
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ImGui::InvisibleButton("node", node->Size); |
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if (ImGui::IsItemHovered()) |
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{ |
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node_hovered_in_scene = node->ID; |
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open_context_menu |= ImGui::IsMouseClicked(1); |
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} |
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bool node_moving_active = ImGui::IsItemActive(); |
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if (node_widgets_active || node_moving_active) |
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node_selected = node->ID; |
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if (node_moving_active && ImGui::IsMouseDragging(ImGuiMouseButton_Left)) |
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node->Pos = node->Pos + io.MouseDelta; |
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ImU32 node_bg_color = (node_hovered_in_list == node->ID || node_hovered_in_scene == node->ID || (node_hovered_in_list == -1 && node_selected == node->ID)) ? IM_COL32(75, 75, 75, 255) : IM_COL32(60, 60, 60, 255); |
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draw_list->AddRectFilled(node_rect_min, node_rect_max, node_bg_color, 4.0f); |
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draw_list->AddRect(node_rect_min, node_rect_max, IM_COL32(100, 100, 100, 255), 4.0f); |
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for (int slot_idx = 0; slot_idx < node->InputsCount; slot_idx++) |
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draw_list->AddCircleFilled(offset + node->GetInputSlotPos(slot_idx), NODE_SLOT_RADIUS, IM_COL32(150, 150, 150, 150)); |
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for (int slot_idx = 0; slot_idx < node->OutputsCount; slot_idx++) |
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draw_list->AddCircleFilled(offset + node->GetOutputSlotPos(slot_idx), NODE_SLOT_RADIUS, IM_COL32(150, 150, 150, 150)); |
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ImGui::PopID(); |
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} |
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draw_list->ChannelsMerge(); |
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// Open context menu |
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if (ImGui::IsMouseReleased(ImGuiMouseButton_Right)) |
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if (ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) || !ImGui::IsAnyItemHovered()) |
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{ |
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node_selected = node_hovered_in_list = node_hovered_in_scene = -1; |
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open_context_menu = true; |
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} |
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if (open_context_menu) |
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{ |
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ImGui::OpenPopup("context_menu"); |
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if (node_hovered_in_list != -1) |
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node_selected = node_hovered_in_list; |
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if (node_hovered_in_scene != -1) |
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node_selected = node_hovered_in_scene; |
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} |
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// Draw context menu |
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8, 8)); |
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if (ImGui::BeginPopup("context_menu")) |
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{ |
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Node* node = node_selected != -1 ? &nodes[node_selected] : NULL; |
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ImVec2 scene_pos = ImGui::GetMousePosOnOpeningCurrentPopup() - offset; |
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if (node) |
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{ |
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ImGui::Text("Node '%s'", node->Name); |
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ImGui::Separator(); |
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if (ImGui::MenuItem("Rename..", NULL, false, false)) {} |
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if (ImGui::MenuItem("Delete", NULL, false, false)) {} |
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if (ImGui::MenuItem("Copy", NULL, false, false)) {} |
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} |
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else |
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{ |
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if (ImGui::MenuItem("Add")) { nodes.push_back(Node(nodes.Size, "New node", scene_pos, 0.5f, ImColor(100, 100, 200), 2, 2)); } |
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if (ImGui::MenuItem("Paste", NULL, false, false)) {} |
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} |
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ImGui::EndPopup(); |
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} |
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ImGui::PopStyleVar(); |
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// Scrolling |
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if (ImGui::IsWindowHovered() && !ImGui::IsAnyItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Middle, 0.0f)) |
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scrolling = scrolling + io.MouseDelta; |
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ImGui::PopItemWidth(); |
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ImGui::EndChild(); |
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ImGui::PopStyleColor(); |
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ImGui::PopStyleVar(); |
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ImGui::EndGroup(); |
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ImGui::End(); |
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} |
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