GCC Code Coverage Report


Directory: ./
File: src/tide/example.cpp
Date: 2023-04-27 00:55:30
Exec Total Coverage
Lines: 0 130 0.0%
Functions: 0 7 0.0%
Branches: 0 264 0.0%

Line Branch Exec Source
1
2 #include "imgui.h"
3
4 #include <math.h> // fmodf
5
6 // NB: You can use math functions/operators on ImVec2 if you #define IMGUI_DEFINE_MATH_OPERATORS and #include "imgui_internal.h"
7 // Here we only declare simple +/- operators so others don't leak into the demo code.
8 static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x + rhs.x, lhs.y + rhs.y); }
9 static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x - rhs.x, lhs.y - rhs.y); }
10
11 // Dummy data structure provided for the example.
12 // Note that we storing links as indices (not ID) to make example code shorter.
13 void ShowExampleAppCustomNodeGraph(bool* opened)
14 {
15 ImGui::SetNextWindowSize(ImVec2(700, 600), ImGuiCond_FirstUseEver);
16 if (!ImGui::Begin("Example: Custom Node Graph", opened))
17 {
18 ImGui::End();
19 return;
20 }
21
22 // Dummy
23 struct Node
24 {
25 int ID;
26 char Name[32];
27 ImVec2 Pos, Size;
28 float Value;
29 ImVec4 Color;
30 int InputsCount, OutputsCount;
31
32 Node(int id, const char* name, const ImVec2& pos, float value, const ImVec4& color, int inputs_count, int outputs_count) { ID = id; strcpy(Name, name); Pos = pos; Value = value; Color = color; InputsCount = inputs_count; OutputsCount = outputs_count; }
33
34 ImVec2 GetInputSlotPos(int slot_no) const { return ImVec2(Pos.x, Pos.y + Size.y * ((float)slot_no + 1) / ((float)InputsCount + 1)); }
35 ImVec2 GetOutputSlotPos(int slot_no) const { return ImVec2(Pos.x + Size.x, Pos.y + Size.y * ((float)slot_no + 1) / ((float)OutputsCount + 1)); }
36 };
37 struct NodeLink
38 {
39 int InputIdx, InputSlot, OutputIdx, OutputSlot;
40
41 NodeLink(int input_idx, int input_slot, int output_idx, int output_slot) { InputIdx = input_idx; InputSlot = input_slot; OutputIdx = output_idx; OutputSlot = output_slot; }
42 };
43
44 // State
45 static ImVector<Node> nodes;
46 static ImVector<NodeLink> links;
47 static ImVec2 scrolling = ImVec2(0.0f, 0.0f);
48 static bool inited = false;
49 static bool show_grid = true;
50 static int node_selected = -1;
51
52 // Initialization
53 ImGuiIO& io = ImGui::GetIO();
54 if (!inited)
55 {
56 nodes.push_back(Node(0, "MainTex", ImVec2(40, 50), 0.5f, ImColor(255, 100, 100), 1, 1));
57 nodes.push_back(Node(1, "BumpMap", ImVec2(40, 150), 0.42f, ImColor(200, 100, 200), 1, 1));
58 nodes.push_back(Node(2, "Combine", ImVec2(270, 80), 1.0f, ImColor(0, 200, 100), 2, 2));
59 links.push_back(NodeLink(0, 0, 2, 0));
60 links.push_back(NodeLink(1, 0, 2, 1));
61 inited = true;
62 }
63
64 // Draw a list of nodes on the left side
65 bool open_context_menu = false;
66 int node_hovered_in_list = -1;
67 int node_hovered_in_scene = -1;
68 ImGui::BeginChild("node_list", ImVec2(100, 0));
69 ImGui::Text("Nodes");
70 ImGui::Separator();
71 for (int node_idx = 0; node_idx < nodes.Size; node_idx++)
72 {
73 Node* node = &nodes[node_idx];
74 ImGui::PushID(node->ID);
75 if (ImGui::Selectable(node->Name, node->ID == node_selected))
76 node_selected = node->ID;
77 if (ImGui::IsItemHovered())
78 {
79 node_hovered_in_list = node->ID;
80 open_context_menu |= ImGui::IsMouseClicked(1);
81 }
82 ImGui::PopID();
83 }
84 ImGui::EndChild();
85
86 ImGui::SameLine();
87 ImGui::BeginGroup();
88
89 const float NODE_SLOT_RADIUS = 4.0f;
90 const ImVec2 NODE_WINDOW_PADDING(8.0f, 8.0f);
91
92 // Create our child canvas
93 ImGui::Text("Hold middle mouse button to scroll (%.2f,%.2f)", scrolling.x, scrolling.y);
94 ImGui::SameLine(ImGui::GetWindowWidth() - 100);
95 ImGui::Checkbox("Show grid", &show_grid);
96 ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(1, 1));
97 ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
98 ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(60, 60, 70, 200));
99 ImGui::BeginChild("scrolling_region", ImVec2(0, 0), true, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove);
100 ImGui::PopStyleVar(); // WindowPadding
101 ImGui::PushItemWidth(120.0f);
102
103 const ImVec2 offset = ImGui::GetCursorScreenPos() + scrolling;
104 ImDrawList* draw_list = ImGui::GetWindowDrawList();
105
106 // Display grid
107 if (show_grid)
108 {
109 ImU32 GRID_COLOR = IM_COL32(200, 200, 200, 40);
110 float GRID_SZ = 64.0f;
111 ImVec2 win_pos = ImGui::GetCursorScreenPos();
112 ImVec2 canvas_sz = ImGui::GetWindowSize();
113 for (float x = fmodf(scrolling.x, GRID_SZ); x < canvas_sz.x; x += GRID_SZ)
114 draw_list->AddLine(ImVec2(x, 0.0f) + win_pos, ImVec2(x, canvas_sz.y) + win_pos, GRID_COLOR);
115 for (float y = fmodf(scrolling.y, GRID_SZ); y < canvas_sz.y; y += GRID_SZ)
116 draw_list->AddLine(ImVec2(0.0f, y) + win_pos, ImVec2(canvas_sz.x, y) + win_pos, GRID_COLOR);
117 }
118
119 // Display links
120 draw_list->ChannelsSplit(2);
121 draw_list->ChannelsSetCurrent(0); // Background
122 for (int link_idx = 0; link_idx < links.Size; link_idx++)
123 {
124 NodeLink* link = &links[link_idx];
125 Node* node_inp = &nodes[link->InputIdx];
126 Node* node_out = &nodes[link->OutputIdx];
127 ImVec2 p1 = offset + node_inp->GetOutputSlotPos(link->InputSlot);
128 ImVec2 p2 = offset + node_out->GetInputSlotPos(link->OutputSlot);
129 draw_list->AddBezierCubic(p1, p1 + ImVec2(+50, 0), p2 + ImVec2(-50, 0), p2, IM_COL32(200, 200, 100, 255), 3.0f);
130 }
131
132 // Display nodes
133 for (int node_idx = 0; node_idx < nodes.Size; node_idx++)
134 {
135 Node* node = &nodes[node_idx];
136 ImGui::PushID(node->ID);
137 ImVec2 node_rect_min = offset + node->Pos;
138
139 // Display node contents first
140 draw_list->ChannelsSetCurrent(1); // Foreground
141 bool old_any_active = ImGui::IsAnyItemActive();
142 ImGui::SetCursorScreenPos(node_rect_min + NODE_WINDOW_PADDING);
143 ImGui::BeginGroup(); // Lock horizontal position
144 ImGui::Text("%s", node->Name);
145 ImGui::SliderFloat("##value", &node->Value, 0.0f, 1.0f, "Alpha %.2f");
146 ImGui::ColorEdit3("##color", &node->Color.x);
147 ImGui::EndGroup();
148
149 // Save the size of what we have emitted and whether any of the widgets are being used
150 bool node_widgets_active = (!old_any_active && ImGui::IsAnyItemActive());
151 node->Size = ImGui::GetItemRectSize() + NODE_WINDOW_PADDING + NODE_WINDOW_PADDING;
152 ImVec2 node_rect_max = node_rect_min + node->Size;
153
154 // Display node box
155 draw_list->ChannelsSetCurrent(0); // Background
156 ImGui::SetCursorScreenPos(node_rect_min);
157 ImGui::InvisibleButton("node", node->Size);
158 if (ImGui::IsItemHovered())
159 {
160 node_hovered_in_scene = node->ID;
161 open_context_menu |= ImGui::IsMouseClicked(1);
162 }
163 bool node_moving_active = ImGui::IsItemActive();
164 if (node_widgets_active || node_moving_active)
165 node_selected = node->ID;
166 if (node_moving_active && ImGui::IsMouseDragging(ImGuiMouseButton_Left))
167 node->Pos = node->Pos + io.MouseDelta;
168
169 ImU32 node_bg_color = (node_hovered_in_list == node->ID || node_hovered_in_scene == node->ID || (node_hovered_in_list == -1 && node_selected == node->ID)) ? IM_COL32(75, 75, 75, 255) : IM_COL32(60, 60, 60, 255);
170 draw_list->AddRectFilled(node_rect_min, node_rect_max, node_bg_color, 4.0f);
171 draw_list->AddRect(node_rect_min, node_rect_max, IM_COL32(100, 100, 100, 255), 4.0f);
172 for (int slot_idx = 0; slot_idx < node->InputsCount; slot_idx++)
173 draw_list->AddCircleFilled(offset + node->GetInputSlotPos(slot_idx), NODE_SLOT_RADIUS, IM_COL32(150, 150, 150, 150));
174 for (int slot_idx = 0; slot_idx < node->OutputsCount; slot_idx++)
175 draw_list->AddCircleFilled(offset + node->GetOutputSlotPos(slot_idx), NODE_SLOT_RADIUS, IM_COL32(150, 150, 150, 150));
176
177 ImGui::PopID();
178 }
179 draw_list->ChannelsMerge();
180
181 // Open context menu
182 if (ImGui::IsMouseReleased(ImGuiMouseButton_Right))
183 if (ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) || !ImGui::IsAnyItemHovered())
184 {
185 node_selected = node_hovered_in_list = node_hovered_in_scene = -1;
186 open_context_menu = true;
187 }
188 if (open_context_menu)
189 {
190 ImGui::OpenPopup("context_menu");
191 if (node_hovered_in_list != -1)
192 node_selected = node_hovered_in_list;
193 if (node_hovered_in_scene != -1)
194 node_selected = node_hovered_in_scene;
195 }
196
197 // Draw context menu
198 ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8, 8));
199 if (ImGui::BeginPopup("context_menu"))
200 {
201 Node* node = node_selected != -1 ? &nodes[node_selected] : NULL;
202 ImVec2 scene_pos = ImGui::GetMousePosOnOpeningCurrentPopup() - offset;
203 if (node)
204 {
205 ImGui::Text("Node '%s'", node->Name);
206 ImGui::Separator();
207 if (ImGui::MenuItem("Rename..", NULL, false, false)) {}
208 if (ImGui::MenuItem("Delete", NULL, false, false)) {}
209 if (ImGui::MenuItem("Copy", NULL, false, false)) {}
210 }
211 else
212 {
213 if (ImGui::MenuItem("Add")) { nodes.push_back(Node(nodes.Size, "New node", scene_pos, 0.5f, ImColor(100, 100, 200), 2, 2)); }
214 if (ImGui::MenuItem("Paste", NULL, false, false)) {}
215 }
216 ImGui::EndPopup();
217 }
218 ImGui::PopStyleVar();
219
220 // Scrolling
221 if (ImGui::IsWindowHovered() && !ImGui::IsAnyItemActive() && ImGui::IsMouseDragging(ImGuiMouseButton_Middle, 0.0f))
222 scrolling = scrolling + io.MouseDelta;
223
224 ImGui::PopItemWidth();
225 ImGui::EndChild();
226 ImGui::PopStyleColor();
227 ImGui::PopStyleVar();
228 ImGui::EndGroup();
229
230 ImGui::End();
231 }
232