| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | namespace glm | ||
| 2 | { | ||
| 3 | template<typename genType> | ||
| 4 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType identity() | ||
| 5 | { | ||
| 6 | return detail::init_gentype<genType, detail::genTypeTrait<genType>::GENTYPE>::identity(); | ||
| 7 | } | ||
| 8 | |||
| 9 | template<typename T, qualifier Q> | ||
| 10 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) | ||
| 11 | { | ||
| 12 | ✗ | mat<4, 4, T, Q> Result(m); | |
| 13 | ✗ | Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3]; | |
| 14 | ✗ | return Result; | |
| 15 | } | ||
| 16 | |||
| 17 | template<typename T, qualifier Q> | ||
| 18 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v) | ||
| 19 | { | ||
| 20 | T const a = angle; | ||
| 21 | T const c = cos(a); | ||
| 22 | T const s = sin(a); | ||
| 23 | |||
| 24 | vec<3, T, Q> axis(normalize(v)); | ||
| 25 | vec<3, T, Q> temp((T(1) - c) * axis); | ||
| 26 | |||
| 27 | mat<4, 4, T, Q> Rotate; | ||
| 28 | Rotate[0][0] = c + temp[0] * axis[0]; | ||
| 29 | Rotate[0][1] = temp[0] * axis[1] + s * axis[2]; | ||
| 30 | Rotate[0][2] = temp[0] * axis[2] - s * axis[1]; | ||
| 31 | |||
| 32 | Rotate[1][0] = temp[1] * axis[0] - s * axis[2]; | ||
| 33 | Rotate[1][1] = c + temp[1] * axis[1]; | ||
| 34 | Rotate[1][2] = temp[1] * axis[2] + s * axis[0]; | ||
| 35 | |||
| 36 | Rotate[2][0] = temp[2] * axis[0] + s * axis[1]; | ||
| 37 | Rotate[2][1] = temp[2] * axis[1] - s * axis[0]; | ||
| 38 | Rotate[2][2] = c + temp[2] * axis[2]; | ||
| 39 | |||
| 40 | mat<4, 4, T, Q> Result; | ||
| 41 | Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; | ||
| 42 | Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; | ||
| 43 | Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; | ||
| 44 | Result[3] = m[3]; | ||
| 45 | return Result; | ||
| 46 | } | ||
| 47 | |||
| 48 | template<typename T, qualifier Q> | ||
| 49 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v) | ||
| 50 | { | ||
| 51 | T const a = angle; | ||
| 52 | T const c = cos(a); | ||
| 53 | T const s = sin(a); | ||
| 54 | mat<4, 4, T, Q> Result; | ||
| 55 | |||
| 56 | vec<3, T, Q> axis = normalize(v); | ||
| 57 | |||
| 58 | Result[0][0] = c + (static_cast<T>(1) - c) * axis.x * axis.x; | ||
| 59 | Result[0][1] = (static_cast<T>(1) - c) * axis.x * axis.y + s * axis.z; | ||
| 60 | Result[0][2] = (static_cast<T>(1) - c) * axis.x * axis.z - s * axis.y; | ||
| 61 | Result[0][3] = static_cast<T>(0); | ||
| 62 | |||
| 63 | Result[1][0] = (static_cast<T>(1) - c) * axis.y * axis.x - s * axis.z; | ||
| 64 | Result[1][1] = c + (static_cast<T>(1) - c) * axis.y * axis.y; | ||
| 65 | Result[1][2] = (static_cast<T>(1) - c) * axis.y * axis.z + s * axis.x; | ||
| 66 | Result[1][3] = static_cast<T>(0); | ||
| 67 | |||
| 68 | Result[2][0] = (static_cast<T>(1) - c) * axis.z * axis.x + s * axis.y; | ||
| 69 | Result[2][1] = (static_cast<T>(1) - c) * axis.z * axis.y - s * axis.x; | ||
| 70 | Result[2][2] = c + (static_cast<T>(1) - c) * axis.z * axis.z; | ||
| 71 | Result[2][3] = static_cast<T>(0); | ||
| 72 | |||
| 73 | Result[3] = vec<4, T, Q>(0, 0, 0, 1); | ||
| 74 | return m * Result; | ||
| 75 | } | ||
| 76 | |||
| 77 | template<typename T, qualifier Q> | ||
| 78 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) | ||
| 79 | { | ||
| 80 | mat<4, 4, T, Q> Result; | ||
| 81 | ✗ | Result[0] = m[0] * v[0]; | |
| 82 | ✗ | Result[1] = m[1] * v[1]; | |
| 83 | ✗ | Result[2] = m[2] * v[2]; | |
| 84 | ✗ | Result[3] = m[3]; | |
| 85 | ✗ | return Result; | |
| 86 | } | ||
| 87 | |||
| 88 | template<typename T, qualifier Q> | ||
| 89 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale_slow(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v) | ||
| 90 | { | ||
| 91 | mat<4, 4, T, Q> Result(T(1)); | ||
| 92 | Result[0][0] = v.x; | ||
| 93 | Result[1][1] = v.y; | ||
| 94 | Result[2][2] = v.z; | ||
| 95 | return m * Result; | ||
| 96 | } | ||
| 97 | |||
| 98 | template<typename T, qualifier Q> | ||
| 99 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) | ||
| 100 | { | ||
| 101 | vec<3, T, Q> const f(normalize(center - eye)); | ||
| 102 | vec<3, T, Q> const s(normalize(cross(f, up))); | ||
| 103 | vec<3, T, Q> const u(cross(s, f)); | ||
| 104 | |||
| 105 | mat<4, 4, T, Q> Result(1); | ||
| 106 | Result[0][0] = s.x; | ||
| 107 | Result[1][0] = s.y; | ||
| 108 | Result[2][0] = s.z; | ||
| 109 | Result[0][1] = u.x; | ||
| 110 | Result[1][1] = u.y; | ||
| 111 | Result[2][1] = u.z; | ||
| 112 | Result[0][2] =-f.x; | ||
| 113 | Result[1][2] =-f.y; | ||
| 114 | Result[2][2] =-f.z; | ||
| 115 | Result[3][0] =-dot(s, eye); | ||
| 116 | Result[3][1] =-dot(u, eye); | ||
| 117 | Result[3][2] = dot(f, eye); | ||
| 118 | return Result; | ||
| 119 | } | ||
| 120 | |||
| 121 | template<typename T, qualifier Q> | ||
| 122 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtLH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) | ||
| 123 | { | ||
| 124 | vec<3, T, Q> const f(normalize(center - eye)); | ||
| 125 | vec<3, T, Q> const s(normalize(cross(up, f))); | ||
| 126 | vec<3, T, Q> const u(cross(f, s)); | ||
| 127 | |||
| 128 | mat<4, 4, T, Q> Result(1); | ||
| 129 | Result[0][0] = s.x; | ||
| 130 | Result[1][0] = s.y; | ||
| 131 | Result[2][0] = s.z; | ||
| 132 | Result[0][1] = u.x; | ||
| 133 | Result[1][1] = u.y; | ||
| 134 | Result[2][1] = u.z; | ||
| 135 | Result[0][2] = f.x; | ||
| 136 | Result[1][2] = f.y; | ||
| 137 | Result[2][2] = f.z; | ||
| 138 | Result[3][0] = -dot(s, eye); | ||
| 139 | Result[3][1] = -dot(u, eye); | ||
| 140 | Result[3][2] = -dot(f, eye); | ||
| 141 | return Result; | ||
| 142 | } | ||
| 143 | |||
| 144 | template<typename T, qualifier Q> | ||
| 145 | GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up) | ||
| 146 | { | ||
| 147 | GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT) | ||
| 148 | return lookAtLH(eye, center, up); | ||
| 149 | else | ||
| 150 | return lookAtRH(eye, center, up); | ||
| 151 | } | ||
| 152 | }//namespace glm | ||
| 153 |