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#include "node.h" |
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#include "bezier.h" |
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#include "imgui_internal.h" |
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#include <algorithm> |
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void GraphEditor::draw() { |
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hovered_link = nullptr; |
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hovered_pin = nullptr; |
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ImGuiIO& io = ImGui::GetIO(); |
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// ImGui::SetNextWindowSize(ImVec2(700, 600), ImGuiCond_FirstUseEver); |
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#ifdef IMGUI_HAS_VIEWPORT |
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ImGuiViewport* viewport = ImGui::GetMainViewport(); |
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ImGui::SetNextWindowPos(viewport->GetWorkPos()); |
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ImGui::SetNextWindowSize(viewport->GetWorkSize()); |
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ImGui::SetNextWindowViewport(viewport->ID); |
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#else |
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ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f)); |
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ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize); |
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#endif |
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); |
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ImGui::Begin("GraphEditor", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoResize); |
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const ImVec2 offset = ImGui::GetCursorScreenPos() + scrolling; |
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_offset = offset; |
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ImGui::BeginGroup(); |
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ImGui::BeginChild("scrolling_region", |
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ImVec2(0, 0), |
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true, |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoMove); |
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ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
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drawgrid(); |
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ImGui::PushItemWidth(120.0f); |
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draw_list->ChannelsSplit(3); |
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for (Forest& forest: forests) { |
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for (Tree& tree: forest.trees) { |
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current_tree = &tree; |
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for (Node& node: tree.nodes) { |
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draw(&node, offset); |
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} |
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draw_list->ChannelsSetCurrent(0); |
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for (Link& link: tree.links) { |
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draw(&link, offset); |
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} |
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current_tree = nullptr; |
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} |
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} |
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draw_list->ChannelsMerge(); |
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if (ImGui::IsWindowHovered() && !ImGui::IsAnyItemActive() && |
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ImGui::IsMouseDragging(ImGuiMouseButton_Middle, 0.0f)) |
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scrolling = scrolling + io.MouseDelta; |
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handle_events(offset); |
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ImGui::PopItemWidth(); |
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ImGui::EndChild(); |
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ImGui::EndGroup(); |
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ImGui::End(); |
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ImGui::PopStyleVar(1); |
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} |
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void GraphEditor::handle_events(ImVec2 offset) { |
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ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
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// REMOVE LINK |
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if (ImGui::IsKeyDown(ImGuiKey_LeftAlt) && ImGui::IsMouseDown(ImGuiMouseButton_Left)) { |
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if (hovered_link != nullptr) { |
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auto it = std::remove_if(std::begin(selected_tree->links), |
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std::end(selected_tree->links), |
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[=](Link const& link) { |
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Link const* l = &link; |
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return l == hovered_link; |
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}); |
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it->from->connected = false; |
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it->to->connected = false; |
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selected_tree->links.erase(it); |
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hovered_link = nullptr; |
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selected_tree = nullptr; |
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} |
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return; |
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} |
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// CREATE LINK |
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if (ImGui::IsMouseReleased(ImGuiMouseButton_Left)) { |
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if (selected_pin != nullptr && hovered_pin != nullptr) { |
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selected_tree->links.emplace_back(selected_pin, hovered_pin); |
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} |
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printf("Selected: %d, hovered %d, selected_tree %d\n", |
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selected_pin != nullptr, |
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hovered_pin != nullptr, |
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selected_tree != nullptr); |
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selected_pin = nullptr; |
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hovered_pin = nullptr; |
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selected_tree = nullptr; |
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selected_node = nullptr; |
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rectangle_select = false; |
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rectangle_selection = ImRect(); |
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return; |
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} |
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// PENDING LINK |
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if (ImGui::IsMouseDown(ImGuiMouseButton_Left)) { |
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if (selected_pin != nullptr) { |
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auto color = _colors[selected_pin->type]; |
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draw_bezier(draw_list, |
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with_scroll(selected_pin->pos), |
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ImGui::GetMousePos(), |
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color, |
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bezier_segments, |
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tickness); |
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return; |
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} |
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if (selected_node == nullptr) { |
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if (!rectangle_select) { |
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rectangle_select = true; |
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for (auto& item: selected) { |
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item.first->selected = false; |
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} |
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selected.clear(); |
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rectangle_start = ImGui::GetMousePos(); |
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} |
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// ImVec2 mp = ImGui::GetMousePos(); |
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// ImVec2 mn = ImVec2(std::min(rectangle_start.x, mp.x), std::min(rectangle_start.y, |
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// mp.y)); ImVec2 mx = ImVec2(std::max(rectangle_start.x, mp.x), |
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// std::max(rectangle_start.y, mp.y)); rectangle_selection = ImRect(mn, mx); |
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rectangle_selection = ImRect(rectangle_start, rectangle_start); |
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rectangle_selection.Add(ImGui::GetMousePos()); |
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draw_list->AddRectFilled( |
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rectangle_selection.GetTR(), rectangle_selection.GetBL(), rectangle_color); |
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return; |
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} |
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} |
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} |
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void GraphEditor::drawgrid() { |
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ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
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// Display grid |
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if (show_grid) { |
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ImU32 GRID_COLOR = IM_COL32(200, 200, 200, 40); |
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float GRID_SZ = 64.0f; |
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ImVec2 win_pos = ImGui::GetCursorScreenPos(); |
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ImVec2 canvas_sz = ImGui::GetWindowSize(); |
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for (float x = fmodf(scrolling.x, GRID_SZ); x < canvas_sz.x; x += GRID_SZ) |
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draw_list->AddLine( |
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ImVec2(x, 0.0f) + win_pos, ImVec2(x, canvas_sz.y) + win_pos, GRID_COLOR); |
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for (float y = fmodf(scrolling.y, GRID_SZ); y < canvas_sz.y; y += GRID_SZ) |
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draw_list->AddLine( |
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ImVec2(0.0f, y) + win_pos, ImVec2(canvas_sz.x, y) + win_pos, GRID_COLOR); |
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} |
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} |
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uint64_t nextid() { |
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static uint64_t counter = 0; |
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return counter++; |
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} |
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bool draw_bezier(ImDrawList* draw_list, |
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ImVec2 p1, |
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ImVec2 p2, |
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ImU32 color, |
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int segments, |
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float tickness, |
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float eps) { |
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if (p1.x > p2.x) { |
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std::swap(p1, p2); |
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} |
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auto sgn = [](float v) -> int { return int(v > 0); }; |
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auto offset = ImVec2((p2.x - p1.x + 1) / 2.f, 0); |
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auto y_offset = sgn(p2.y - p1.y) * (p2.y - p1.y) / 2.f; |
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if (p2.y - p1.y > p2.x - p1.x) { |
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offset = ImVec2(0, y_offset); |
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} |
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ImVec2 P0 = p1; |
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ImVec2 P1 = p1 + offset; |
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ImVec2 P2 = p2 - offset; |
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ImVec2 P3 = p2; |
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const ImProjectResult result = |
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ImProjectOnCubicBezier(ImGui::GetMousePos(), P0, P1, P2, P3, segments); |
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bool hovered = result.Distance <= tickness + eps; |
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draw_list->AddBezierCubic(P0, P1, P2, P3, color, tickness + float(hovered), segments); |
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return hovered; |
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} |
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void GraphEditor::draw(Link* link, ImVec2 offset) { |
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auto color = _colors[link->from->type]; |
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ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
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bool hovered = draw_bezier(draw_list, |
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with_scroll(link->from->pos), |
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with_scroll(link->to->pos), |
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color, |
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bezier_segments, |
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tickness); |
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if (hovered) { |
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hovered_link = link; |
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selected_tree = current_tree; |
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} |
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} |
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ImVec2 GraphEditor::estimate_size(Node& node, ImVec2 font_size) { |
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ImRect size; |
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float height = 0; |
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for (int i = 0; i < node.inputs.size(); i++) { |
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if (node.inputs[i].name.empty()) |
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continue; |
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ImVec2 v = font_size * ImVec2(node.inputs[i].name.size(), 1); |
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height += v.y; |
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size.Add(v + ImVec2(pin_radius * 4, height)); |
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} |
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ImVec2 v = font_size * ImVec2(node.name.size(), 1); |
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size.Add(v + ImVec2(pin_radius * 4, height)); |
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ImVec2 col1 = size.GetSize(); |
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height = 0; |
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for (int i = 0; i < node.outputs.size(); i++) { |
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if (node.outputs[i].name.empty()) |
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continue; |
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ImVec2 v = font_size * ImVec2(node.outputs[i].name.size(), 1); |
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height += v.y; |
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size.Add(v + ImVec2(col1.x, height) + ImVec2(pin_radius * 2, 0)); |
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} |
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return size.GetSize(); |
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} |
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void GraphEditor::draw(Node* node, ImVec2 offset) { |
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ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
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ImGuiIO& io = ImGui::GetIO(); |
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ImGui::PushID(int(node->id)); |
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ImVec2 node_rect_min = offset + node->pos; // Parent offset |
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static float value; |
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bool old_any_active = ImGui::IsAnyItemActive(); |
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// Content |
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draw_list->ChannelsSetCurrent(2); |
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// ImGui::SetCursorScreenPos(node_rect_min + ImVec2(1, 1) * 0* node_padding); |
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ImGui::BeginGroup(); |
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// Argument Column |
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ImGui::BeginGroup(); |
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ImVec2 txt = ImGui::CalcTextSize("T"); |
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float line_height = node->layout.input.y; |
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float line_width = node->layout.input.x; |
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ImVec2 start = node->pos + ImVec2(1, 1) * pin_radius + ImVec2(1, 1) * node_padding; |
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float new_width = pin_radius / 2; |
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float new_height = std::max(pin_radius * 2, txt.y); |
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ImGui::SetCursorPos(start); |
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_size = ImRect(); |
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// Inputs |
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for (int slot_idx = 0; slot_idx < node->inputs.size(); slot_idx++) { |
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Pin& pin = node->inputs[slot_idx]; |
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pin.pos = start; |
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const char* name = pin.name.c_str(); |
300 |
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if (pin.kind == PinKind::Flow) { |
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name = node->name.c_str(); |
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} |
303 |
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ImVec2 v = ImGui::CalcTextSize(name); |
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draw(&pin, with_scroll(pin.pos)); |
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ImGui::SetCursorPos( |
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with_scroll(pin.pos + ImVec2(pin_radius / 2 + pin_label_margin, -(pin_radius + v.y / 4)))); |
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ImGui::Text("%s", name); |
310 |
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ImVec2 s(0, 0); |
311 |
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if (pin.type == PinType::Float && !pin.connected) { |
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ImGui::SameLine(); |
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ImGui::PushItemWidth(txt.x * 5); |
314 |
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ImGui::InputFloat("", pin.as_float(), 0, 0, "%.f"); |
315 |
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ImGui::PopItemWidth(); |
316 |
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317 |
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s = ImGui::GetItemRectSize(); |
318 |
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} |
319 |
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320 |
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new_height = std::max(new_height, v.y); |
321 |
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new_width = std::max(new_width, v.x + s.x); |
322 |
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start.y += line_height; |
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} |
324 |
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node->layout.input.y = new_height; |
325 |
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node->layout.input.x = new_width + pin_radius; |
326 |
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327 |
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ImGui::EndGroup(); |
328 |
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ImVec2 s = ImGui::GetItemRectSize(); |
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330 |
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// |
331 |
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if (node->exec_in() == nullptr) { |
332 |
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const char* name = node->name.c_str(); |
333 |
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334 |
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ImVec2 sz = ImGui::CalcTextSize(name) + ImVec2(txt.x, 0); |
335 |
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// ImVec2 sz(txt.x * (node->name.size() + 2), txt.y); |
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337 |
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// ImVec2 center = ImVec2( |
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// node->layout.input.x, |
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// (node->size.y - sz.y )/ 2.f |
340 |
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// ); |
341 |
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342 |
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ImVec2 center = node->size / 2 + ImVec2(-sz.x, -sz.y - node_padding); |
343 |
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ImGui::SetCursorPos(with_scroll(node->pos + center)); |
344 |
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ImGui::Text("%s", name); |
345 |
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346 |
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node->layout.input.x = new_width + sz.x + 2 * pin_radius; |
347 |
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} |
348 |
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349 |
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// Ouputs |
350 |
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✗ |
ImGui::SameLine(); |
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ImGui::BeginGroup(); |
352 |
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// Output Column |
353 |
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// ImGui::SetCursorScreenPos(node_rect_min + ImVec2(node->layout.input.x, 0)); |
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355 |
|
✗ |
ImGui::SetCursorPos(node->pos + ImVec2(1, 0) * pin_radius + ImVec2(node->layout.input.x, 0) + |
356 |
|
✗ |
ImVec2(0, 1) * node_padding); |
357 |
|
✗ |
start = ImGui::GetCursorPos(); |
358 |
|
|
|
359 |
|
✗ |
line_width = node->layout.output.x; |
360 |
|
✗ |
new_width = pin_radius; |
361 |
|
✗ |
new_height = pin_radius * 2; |
362 |
|
|
|
363 |
|
✗ |
for (int slot_idx = 0; slot_idx < node->outputs.size(); slot_idx++) { |
364 |
|
✗ |
Pin& pin = node->outputs[slot_idx]; |
365 |
|
✗ |
pin.pos = start + ImVec2(pin_radius / 2, 0); |
366 |
|
✗ |
const char* name = pin.name.c_str(); |
367 |
|
|
|
368 |
|
✗ |
ImVec2 v = ImGui::CalcTextSize(name); |
369 |
|
✗ |
if (pin.name.empty()) |
370 |
|
✗ |
v.y = 0; |
371 |
|
|
|
372 |
|
✗ |
new_width = std::max(new_width, v.x + pin_radius); |
373 |
|
✗ |
new_height = std::max(new_height, v.y); |
374 |
|
✗ |
float s = line_width - v.x - pin_radius / 2; |
375 |
|
|
|
376 |
|
✗ |
ImGui::SetCursorPos(with_scroll(start + ImVec2(s, -v.y / 4))); |
377 |
|
✗ |
ImGui::Text("%s", name); |
378 |
|
|
|
379 |
|
✗ |
pin.pos = start + ImVec2(line_width + pin_label_margin, 0) + ImVec2(1, 1) * pin_radius + |
380 |
|
✗ |
ImVec2(0, 0); |
381 |
|
✗ |
draw(&pin, with_scroll(pin.pos)); |
382 |
|
|
|
383 |
|
✗ |
start.y += line_height; |
384 |
|
|
} |
385 |
|
✗ |
node->layout.output.x = new_width + pin_label_margin; |
386 |
|
✗ |
node->layout.output.y = new_height; |
387 |
|
✗ |
ImGui::EndGroup(); |
388 |
|
✗ |
ImGui::EndGroup(); |
389 |
|
|
// --- |
390 |
|
|
|
391 |
|
✗ |
node->size = (_size.GetSize() - node->pos) + ImVec2(1, 1) * node_padding; |
392 |
|
✗ |
ImVec2 node_rect_max = node_rect_min + node->size; |
393 |
|
|
|
394 |
|
|
// Background |
395 |
|
✗ |
draw_list->ChannelsSetCurrent(1); |
396 |
|
|
// ImGui::SetCursorScreenPos(node_rect_min); |
397 |
|
|
|
398 |
|
✗ |
ImGui::SetCursorPos(with_scroll(node->pos)); |
399 |
|
✗ |
ImGui::InvisibleButton("node", node->size); |
400 |
|
|
/// --- |
401 |
|
|
|
402 |
|
|
// Events |
403 |
|
✗ |
if (ImGui::IsItemHovered()) { |
404 |
|
✗ |
hovered_node = node; |
405 |
|
✗ |
open_context_menu |= ImGui::IsMouseClicked(1); |
406 |
|
|
} |
407 |
|
|
|
408 |
|
✗ |
bool node_widgets_active = (!old_any_active && ImGui::IsAnyItemActive()); |
409 |
|
✗ |
bool node_moving_active = ImGui::IsItemActive(); |
410 |
|
✗ |
if (node_widgets_active || node_moving_active) |
411 |
|
✗ |
selected_node = node; |
412 |
|
|
|
413 |
|
✗ |
if (node_moving_active && ImGui::IsMouseDragging(ImGuiMouseButton_Left)) { |
414 |
|
|
|
415 |
|
✗ |
if (!has_selection()) { |
416 |
|
✗ |
node->pos = node->pos + io.MouseDelta; |
417 |
|
|
} else { |
418 |
|
✗ |
for (auto& item: selected) { |
419 |
|
✗ |
item.first->pos = item.first->pos + io.MouseDelta; |
420 |
|
|
} |
421 |
|
|
} |
422 |
|
|
} |
423 |
|
|
|
424 |
|
|
// ---- |
425 |
|
|
|
426 |
|
✗ |
draw_list->AddRectFilled(node_rect_min, node_rect_max, node_bg_color, 4.0f); |
427 |
|
✗ |
draw_list->AddRect(node_rect_min, |
428 |
|
|
node_rect_max, |
429 |
|
✗ |
node->selected ? node_selected_color : node_outline_color, |
430 |
|
|
4.0f, |
431 |
|
|
0, |
432 |
|
✗ |
node->selected ? 4.0f : 1.0f); |
433 |
|
✗ |
check_selected(node); |
434 |
|
|
|
435 |
|
✗ |
ImGui::PopID(); |
436 |
|
✗ |
} |
437 |
|
|
|
438 |
|
|
void GraphEditor::draw(Pin* pin, ImVec2 center) { |
439 |
|
✗ |
ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
440 |
|
✗ |
draw_list->ChannelsSetCurrent(2); |
441 |
|
|
|
442 |
|
✗ |
ImGui::PushID(int(pin->id)); |
443 |
|
|
|
444 |
|
✗ |
ImVec2 radius = ImVec2(1, 1) * pin_radius; |
445 |
|
✗ |
bool hovered = false; |
446 |
|
✗ |
bool held = false; |
447 |
|
✗ |
auto flags = ImGuiButtonFlags_NoHoldingActiveId; |
448 |
|
|
|
449 |
|
✗ |
ImVec2 pos = center - radius - get_offset(); |
450 |
|
✗ |
ImVec2 size = radius * 2; |
451 |
|
✗ |
ImRect bb(pos, pos + size); |
452 |
|
|
|
453 |
|
✗ |
ImGui::SetCursorPos(with_scroll(pos)); |
454 |
|
✗ |
ImGui::ItemSize(size, 10); |
455 |
|
✗ |
ImGui::ItemAdd(bb, int(pin->id)); |
456 |
|
✗ |
ImGui::ButtonBehavior( // |
457 |
|
✗ |
ImRect(center - radius, center + radius), // |
458 |
|
✗ |
int(pin->id), // |
459 |
|
|
&hovered, // |
460 |
|
|
&held, // |
461 |
|
|
flags // |
462 |
|
|
); |
463 |
|
|
|
464 |
|
|
// ButtonBehavior hovered does not work well |
465 |
|
✗ |
hovered = bb.Contains(ImGui::GetMousePos()); |
466 |
|
|
|
467 |
|
|
// ImGui::SetCursorPos(with_scroll(pos)); |
468 |
|
|
// ImGui::Button("", size); |
469 |
|
|
|
470 |
|
✗ |
_size.Add(pos); |
471 |
|
✗ |
_size.Add(pos + size); |
472 |
|
|
|
473 |
|
✗ |
if (held) { |
474 |
|
✗ |
selected_pin = pin; |
475 |
|
✗ |
selected_tree = current_tree; |
476 |
|
|
} |
477 |
|
|
|
478 |
|
✗ |
if (hovered) { |
479 |
|
✗ |
hovered_pin = pin; |
480 |
|
|
} |
481 |
|
|
|
482 |
|
✗ |
ImU32 color = _colors[pin->type]; |
483 |
|
|
|
484 |
|
|
auto style = PinStyle{ |
485 |
|
|
// |
486 |
|
✗ |
pin->kind, // |
487 |
|
✗ |
pin->connected, // |
488 |
|
|
color, // |
489 |
|
|
color // |
490 |
|
✗ |
}; |
491 |
|
|
|
492 |
|
✗ |
draw(style, center - radius, radius * 2.0); |
493 |
|
✗ |
ImGui::PopID(); |
494 |
|
✗ |
} |
495 |
|
|
|
496 |
|
|
void GraphEditor::draw(PinStyle& style, ImVec2 pos, ImVec2 size) { |
497 |
|
|
|
498 |
|
✗ |
switch (style.kind) { |
499 |
|
✗ |
case PinKind::Flow: return draw_flow(style, pos, size); |
500 |
|
✗ |
case PinKind::Circle: return draw_circle(style, pos, size); |
501 |
|
✗ |
case PinKind::Square: return draw_square(style, pos, size); |
502 |
|
✗ |
case PinKind::Grid: return draw_grid(style, pos, size); |
503 |
|
✗ |
case PinKind::RoundSquare: return draw_round_square(style, pos, size); |
504 |
|
✗ |
case PinKind::Diamond: return draw_diamond(style, pos, size); |
505 |
|
|
} |
506 |
|
|
|
507 |
|
✗ |
return draw_circle(style, pos, size); |
508 |
|
|
} |
509 |
|
|
|
510 |
|
|
void GraphEditor::draw_flow(PinStyle& style, ImVec2 pos, ImVec2 size) { |
511 |
|
✗ |
ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
512 |
|
|
|
513 |
|
✗ |
auto rect = ImRect(pos, pos + size); |
514 |
|
✗ |
auto rect_x = rect.Min.x; |
515 |
|
✗ |
auto rect_y = rect.Min.y; |
516 |
|
✗ |
auto rect_w = rect.Max.x - rect.Min.x; |
517 |
|
✗ |
auto rect_h = rect.Max.y - rect.Min.y; |
518 |
|
✗ |
auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; |
519 |
|
✗ |
auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; |
520 |
|
✗ |
auto rect_center = ImVec2(rect_center_x, rect_center_y); |
521 |
|
✗ |
const auto outline_scale = rect_w / 24.0f; |
522 |
|
✗ |
const auto extra_segments = static_cast<int>(2 * outline_scale); // for full circle |
523 |
|
|
|
524 |
|
✗ |
const auto origin_scale = rect_w / 24.0f; |
525 |
|
✗ |
const auto offset_x = 1.0f * origin_scale; |
526 |
|
✗ |
const auto offset_y = 0.0f * origin_scale; |
527 |
|
✗ |
const auto margin = (style.filled ? 2.0f : 2.0f) * origin_scale; |
528 |
|
✗ |
const auto rounding = 0.1f * origin_scale; |
529 |
|
✗ |
const auto tip_round = 0.7f; // percentage of triangle edge (for tip) |
530 |
|
|
// const auto edge_round = 0.7f; // percentage of triangle edge (for corner) |
531 |
|
✗ |
const auto canvas = ImRect(rect.Min.x + margin + offset_x, |
532 |
|
✗ |
rect.Min.y + margin + offset_y, |
533 |
|
✗ |
rect.Max.x - margin + offset_x, |
534 |
|
✗ |
rect.Max.y - margin + offset_y); |
535 |
|
✗ |
const auto canvas_x = canvas.Min.x; |
536 |
|
✗ |
const auto canvas_y = canvas.Min.y; |
537 |
|
✗ |
const auto canvas_w = canvas.Max.x - canvas.Min.x; |
538 |
|
✗ |
const auto canvas_h = canvas.Max.y - canvas.Min.y; |
539 |
|
|
|
540 |
|
✗ |
const auto left = canvas_x + canvas_w * 0.5f * 0.3f; |
541 |
|
✗ |
const auto right = canvas_x + canvas_w - canvas_w * 0.5f * 0.3f; |
542 |
|
✗ |
const auto top = canvas_y + canvas_h * 0.5f * 0.2f; |
543 |
|
✗ |
const auto bottom = canvas_y + canvas_h - canvas_h * 0.5f * 0.2f; |
544 |
|
✗ |
const auto center_y = (top + bottom) * 0.5f; |
545 |
|
|
// const auto angle = AX_PI * 0.5f * 0.5f * 0.5f; |
546 |
|
|
|
547 |
|
✗ |
const auto tip_top = ImVec2(canvas_x + canvas_w * 0.5f, top); |
548 |
|
✗ |
const auto tip_right = ImVec2(right, center_y); |
549 |
|
✗ |
const auto tip_bottom = ImVec2(canvas_x + canvas_w * 0.5f, bottom); |
550 |
|
|
|
551 |
|
✗ |
draw_list->PathLineTo(ImVec2(left, top) + ImVec2(0, rounding)); |
552 |
|
✗ |
draw_list->PathBezierCubicCurveTo( |
553 |
|
✗ |
ImVec2(left, top), ImVec2(left, top), ImVec2(left, top) + ImVec2(rounding, 0)); |
554 |
|
✗ |
draw_list->PathLineTo(tip_top); |
555 |
|
✗ |
draw_list->PathLineTo(tip_top + (tip_right - tip_top) * tip_round); |
556 |
|
✗ |
draw_list->PathBezierCubicCurveTo( |
557 |
|
✗ |
tip_right, tip_right, tip_bottom + (tip_right - tip_bottom) * tip_round); |
558 |
|
✗ |
draw_list->PathLineTo(tip_bottom); |
559 |
|
✗ |
draw_list->PathLineTo(ImVec2(left, bottom) + ImVec2(rounding, 0)); |
560 |
|
✗ |
draw_list->PathBezierCubicCurveTo( |
561 |
|
✗ |
ImVec2(left, bottom), ImVec2(left, bottom), ImVec2(left, bottom) - ImVec2(0, rounding)); |
562 |
|
|
|
563 |
|
✗ |
if (style.filled) { |
564 |
|
✗ |
if (style.fill & 0xFF000000) { |
565 |
|
✗ |
draw_list->AddConvexPolyFilled( |
566 |
|
✗ |
draw_list->_Path.Data, draw_list->_Path.Size, style.fill); |
567 |
|
|
} |
568 |
|
|
} |
569 |
|
✗ |
draw_list->PathStroke(style.color, true, 2.0f * outline_scale); |
570 |
|
✗ |
} |
571 |
|
|
|
572 |
|
|
void GraphEditor::draw_circle(PinStyle& style, ImVec2 pos, ImVec2 size) { |
573 |
|
✗ |
ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
574 |
|
|
|
575 |
|
✗ |
auto rect = ImRect(pos, pos + size); |
576 |
|
✗ |
auto rect_x = rect.Min.x; |
577 |
|
✗ |
auto rect_y = rect.Min.y; |
578 |
|
✗ |
auto rect_w = rect.Max.x - rect.Min.x; |
579 |
|
✗ |
auto rect_h = rect.Max.y - rect.Min.y; |
580 |
|
✗ |
auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; |
581 |
|
✗ |
auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; |
582 |
|
✗ |
auto rect_center = ImVec2(rect_center_x, rect_center_y); |
583 |
|
✗ |
const auto outline_scale = rect_w / 24.0f; |
584 |
|
✗ |
const auto extra_segments = static_cast<int>(2 * outline_scale); // for full circle |
585 |
|
|
|
586 |
|
✗ |
auto triangleStart = rect_center_x + 0.32f * rect_w; |
587 |
|
✗ |
auto rect_offset = -static_cast<int>(rect_w * 0.25f * 0.25f); |
588 |
|
✗ |
rect.Min.x += rect_offset; |
589 |
|
✗ |
rect.Max.x += rect_offset; |
590 |
|
✗ |
rect_x += rect_offset; |
591 |
|
✗ |
rect_center_x += rect_offset * 0.5f; |
592 |
|
✗ |
rect_center.x += rect_offset * 0.5f; |
593 |
|
|
|
594 |
|
✗ |
const auto c = rect_center; |
595 |
|
✗ |
if (style.filled) { |
596 |
|
✗ |
const auto r = 0.5f * rect_w / 2.0f - 0.5f; |
597 |
|
|
|
598 |
|
✗ |
if (style.fill & 0xFF000000) { |
599 |
|
✗ |
draw_list->AddCircleFilled(c, r, style.fill, 12 + extra_segments); |
600 |
|
|
} |
601 |
|
|
|
602 |
|
✗ |
draw_list->AddCircle(c, r, style.color, 12 + extra_segments, 2.0f * outline_scale); |
603 |
|
|
} else { |
604 |
|
✗ |
draw_list->AddCircle(c, 0.5f * rect_w / 2.0f, style.color, 12 + extra_segments); |
605 |
|
|
} |
606 |
|
|
|
607 |
|
✗ |
const auto triangleTip = triangleStart + rect_w * (0.45f - 0.32f); |
608 |
|
|
|
609 |
|
✗ |
draw_list->AddTriangleFilled(ImVec2(ceilf(triangleTip), rect_y + rect_h * 0.5f), |
610 |
|
✗ |
ImVec2(triangleStart, rect_center_y + 0.15f * rect_h), |
611 |
|
✗ |
ImVec2(triangleStart, rect_center_y - 0.15f * rect_h), |
612 |
|
|
style.color); |
613 |
|
✗ |
} |
614 |
|
|
|
615 |
|
|
void GraphEditor::draw_square(PinStyle& style, ImVec2 pos, ImVec2 size) { |
616 |
|
|
|
617 |
|
✗ |
ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
618 |
|
|
|
619 |
|
✗ |
auto rect = ImRect(pos, pos + size); |
620 |
|
✗ |
auto rect_x = rect.Min.x; |
621 |
|
✗ |
auto rect_y = rect.Min.y; |
622 |
|
✗ |
auto rect_w = rect.Max.x - rect.Min.x; |
623 |
|
✗ |
auto rect_h = rect.Max.y - rect.Min.y; |
624 |
|
✗ |
auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; |
625 |
|
✗ |
auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; |
626 |
|
✗ |
auto rect_center = ImVec2(rect_center_x, rect_center_y); |
627 |
|
✗ |
const auto outline_scale = rect_w / 24.0f; |
628 |
|
✗ |
const auto extra_segments = static_cast<int>(2 * outline_scale); // for full circle |
629 |
|
|
|
630 |
|
✗ |
auto triangleStart = rect_center_x + 0.32f * rect_w; |
631 |
|
✗ |
auto rect_offset = -static_cast<int>(rect_w * 0.25f * 0.25f); |
632 |
|
✗ |
rect.Min.x += rect_offset; |
633 |
|
✗ |
rect.Max.x += rect_offset; |
634 |
|
✗ |
rect_x += rect_offset; |
635 |
|
✗ |
rect_center_x += rect_offset * 0.5f; |
636 |
|
✗ |
rect_center.x += rect_offset * 0.5f; |
637 |
|
|
|
638 |
|
✗ |
if (style.filled) { |
639 |
|
✗ |
const auto r = 0.5f * rect_w / 2.0f; |
640 |
|
✗ |
const auto p0 = rect_center - ImVec2(r, r); |
641 |
|
✗ |
const auto p1 = rect_center + ImVec2(r, r); |
642 |
|
|
|
643 |
|
✗ |
draw_list->AddRectFilled(p0, p1, style.color, 0, ImDrawFlags_RoundCornersAll); |
644 |
|
|
} else { |
645 |
|
✗ |
const auto r = 0.5f * rect_w / 2.0f - 0.5f; |
646 |
|
✗ |
const auto p0 = rect_center - ImVec2(r, r); |
647 |
|
✗ |
const auto p1 = rect_center + ImVec2(r, r); |
648 |
|
|
|
649 |
|
✗ |
if (style.fill & 0xFF000000) { |
650 |
|
✗ |
draw_list->AddRectFilled(p0, p1, style.fill, 0, ImDrawFlags_RoundCornersAll); |
651 |
|
|
} |
652 |
|
|
|
653 |
|
✗ |
draw_list->AddRect( |
654 |
|
|
p0, p1, style.color, 0, ImDrawFlags_RoundCornersAll, 2.0f * outline_scale); |
655 |
|
|
} |
656 |
|
✗ |
} |
657 |
|
|
|
658 |
|
|
void GraphEditor::draw_grid(PinStyle& style, ImVec2 pos, ImVec2 size) { |
659 |
|
✗ |
ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
660 |
|
|
|
661 |
|
✗ |
auto rect = ImRect(pos, pos + size); |
662 |
|
✗ |
auto rect_x = rect.Min.x; |
663 |
|
✗ |
auto rect_y = rect.Min.y; |
664 |
|
✗ |
auto rect_w = rect.Max.x - rect.Min.x; |
665 |
|
✗ |
auto rect_h = rect.Max.y - rect.Min.y; |
666 |
|
✗ |
auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; |
667 |
|
✗ |
auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; |
668 |
|
✗ |
auto rect_center = ImVec2(rect_center_x, rect_center_y); |
669 |
|
✗ |
const auto outline_scale = rect_w / 24.0f; |
670 |
|
✗ |
const auto extra_segments = static_cast<int>(2 * outline_scale); // for full circle |
671 |
|
|
|
672 |
|
✗ |
auto triangleStart = rect_center_x + 0.32f * rect_w; |
673 |
|
|
|
674 |
|
✗ |
auto rect_offset = -static_cast<int>(rect_w * 0.25f * 0.25f); |
675 |
|
|
|
676 |
|
✗ |
rect.Min.x += rect_offset; |
677 |
|
✗ |
rect.Max.x += rect_offset; |
678 |
|
✗ |
rect_x += rect_offset; |
679 |
|
✗ |
rect_center_x += rect_offset * 0.5f; |
680 |
|
✗ |
rect_center.x += rect_offset * 0.5f; |
681 |
|
|
|
682 |
|
✗ |
const auto r = 0.5f * rect_w / 2.0f; |
683 |
|
✗ |
const auto w = ceilf(r / 3.0f); |
684 |
|
|
|
685 |
|
✗ |
const auto baseTl = ImVec2(floorf(rect_center_x - w * 2.5f), floorf(rect_center_y - w * 2.5f)); |
686 |
|
✗ |
const auto baseBr = ImVec2(floorf(baseTl.x + w), floorf(baseTl.y + w)); |
687 |
|
|
|
688 |
|
✗ |
auto tl = baseTl; |
689 |
|
✗ |
auto br = baseBr; |
690 |
|
✗ |
for (int i = 0; i < 3; ++i) { |
691 |
|
✗ |
tl.x = baseTl.x; |
692 |
|
✗ |
br.x = baseBr.x; |
693 |
|
✗ |
draw_list->AddRectFilled(tl, br, style.color); |
694 |
|
✗ |
tl.x += w * 2; |
695 |
|
✗ |
br.x += w * 2; |
696 |
|
|
|
697 |
|
✗ |
if (i != 1 || style.filled) |
698 |
|
✗ |
draw_list->AddRectFilled(tl, br, style.color); |
699 |
|
|
|
700 |
|
✗ |
tl.x += w * 2; |
701 |
|
✗ |
br.x += w * 2; |
702 |
|
✗ |
draw_list->AddRectFilled(tl, br, style.color); |
703 |
|
|
|
704 |
|
✗ |
tl.y += w * 2; |
705 |
|
✗ |
br.y += w * 2; |
706 |
|
|
} |
707 |
|
|
|
708 |
|
|
// --- |
709 |
|
✗ |
triangleStart = br.x + w + 1.0f / 24.0f * rect_w; |
710 |
|
✗ |
const auto triangleTip = triangleStart + rect_w * (0.45f - 0.32f); |
711 |
|
✗ |
draw_list->AddTriangleFilled(ImVec2(ceilf(triangleTip), rect_y + rect_h * 0.5f), |
712 |
|
✗ |
ImVec2(triangleStart, rect_center_y + 0.15f * rect_h), |
713 |
|
✗ |
ImVec2(triangleStart, rect_center_y - 0.15f * rect_h), |
714 |
|
|
style.color); |
715 |
|
✗ |
} |
716 |
|
|
|
717 |
|
|
void GraphEditor::draw_round_square(PinStyle& style, ImVec2 pos, ImVec2 size) { |
718 |
|
✗ |
ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
719 |
|
|
|
720 |
|
✗ |
auto rect = ImRect(pos, pos + size); |
721 |
|
✗ |
auto rect_x = rect.Min.x; |
722 |
|
✗ |
auto rect_y = rect.Min.y; |
723 |
|
✗ |
auto rect_w = rect.Max.x - rect.Min.x; |
724 |
|
✗ |
auto rect_h = rect.Max.y - rect.Min.y; |
725 |
|
✗ |
auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; |
726 |
|
✗ |
auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; |
727 |
|
✗ |
auto rect_center = ImVec2(rect_center_x, rect_center_y); |
728 |
|
✗ |
const auto outline_scale = rect_w / 24.0f; |
729 |
|
✗ |
const auto extra_segments = static_cast<int>(2 * outline_scale); // for full circle |
730 |
|
|
|
731 |
|
✗ |
auto triangleStart = rect_center_x + 0.32f * rect_w; |
732 |
|
✗ |
auto rect_offset = -static_cast<int>(rect_w * 0.25f * 0.25f); |
733 |
|
✗ |
rect.Min.x += rect_offset; |
734 |
|
✗ |
rect.Max.x += rect_offset; |
735 |
|
✗ |
rect_x += rect_offset; |
736 |
|
✗ |
rect_center_x += rect_offset * 0.5f; |
737 |
|
✗ |
rect_center.x += rect_offset * 0.5f; |
738 |
|
|
|
739 |
|
✗ |
if (style.filled) { |
740 |
|
✗ |
const auto r = 0.5f * rect_w / 2.0f; |
741 |
|
✗ |
const auto cr = r * 0.5f; |
742 |
|
✗ |
const auto p0 = rect_center - ImVec2(r, r); |
743 |
|
✗ |
const auto p1 = rect_center + ImVec2(r, r); |
744 |
|
|
|
745 |
|
✗ |
draw_list->AddRectFilled(p0, p1, style.color, cr, ImDrawFlags_RoundCornersAll); |
746 |
|
|
} else { |
747 |
|
✗ |
const auto r = 0.5f * rect_w / 2.0f - 0.5f; |
748 |
|
✗ |
const auto cr = r * 0.5f; |
749 |
|
✗ |
const auto p0 = rect_center - ImVec2(r, r); |
750 |
|
✗ |
const auto p1 = rect_center + ImVec2(r, r); |
751 |
|
|
|
752 |
|
✗ |
if (style.fill & 0xFF000000) { |
753 |
|
✗ |
draw_list->AddRectFilled(p0, p1, style.fill, cr, ImDrawFlags_RoundCornersAll); |
754 |
|
|
} |
755 |
|
|
|
756 |
|
✗ |
draw_list->AddRect( |
757 |
|
|
p0, p1, style.color, cr, ImDrawFlags_RoundCornersAll, 2.0f * outline_scale); |
758 |
|
|
} |
759 |
|
✗ |
} |
760 |
|
|
void GraphEditor::draw_diamond(PinStyle& style, ImVec2 pos, ImVec2 size) { |
761 |
|
✗ |
ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
762 |
|
|
|
763 |
|
✗ |
auto rect = ImRect(pos, pos + size); |
764 |
|
✗ |
auto rect_x = rect.Min.x; |
765 |
|
✗ |
auto rect_y = rect.Min.y; |
766 |
|
✗ |
auto rect_w = rect.Max.x - rect.Min.x; |
767 |
|
✗ |
auto rect_h = rect.Max.y - rect.Min.y; |
768 |
|
✗ |
auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; |
769 |
|
✗ |
auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; |
770 |
|
✗ |
auto rect_center = ImVec2(rect_center_x, rect_center_y); |
771 |
|
✗ |
const auto outline_scale = rect_w / 24.0f; |
772 |
|
✗ |
const auto extra_segments = static_cast<int>(2 * outline_scale); // for full circle |
773 |
|
|
|
774 |
|
✗ |
auto triangleStart = rect_center_x + 0.32f * rect_w; |
775 |
|
✗ |
auto rect_offset = -static_cast<int>(rect_w * 0.25f * 0.25f); |
776 |
|
✗ |
rect.Min.x += rect_offset; |
777 |
|
✗ |
rect.Max.x += rect_offset; |
778 |
|
✗ |
rect_x += rect_offset; |
779 |
|
✗ |
rect_center_x += rect_offset * 0.5f; |
780 |
|
✗ |
rect_center.x += rect_offset * 0.5f; |
781 |
|
|
|
782 |
|
✗ |
if (style.filled) { |
783 |
|
✗ |
const auto r = 0.607f * rect_w / 2.0f; |
784 |
|
✗ |
const auto c = rect_center; |
785 |
|
|
|
786 |
|
✗ |
draw_list->PathLineTo(c + ImVec2(0, -r)); |
787 |
|
✗ |
draw_list->PathLineTo(c + ImVec2(r, 0)); |
788 |
|
✗ |
draw_list->PathLineTo(c + ImVec2(0, r)); |
789 |
|
✗ |
draw_list->PathLineTo(c + ImVec2(-r, 0)); |
790 |
|
✗ |
draw_list->PathFillConvex(style.color); |
791 |
|
|
} else { |
792 |
|
✗ |
const auto r = 0.607f * rect_w / 2.0f - 0.5f; |
793 |
|
✗ |
const auto c = rect_center; |
794 |
|
|
|
795 |
|
✗ |
draw_list->PathLineTo(c + ImVec2(0, -r)); |
796 |
|
✗ |
draw_list->PathLineTo(c + ImVec2(r, 0)); |
797 |
|
✗ |
draw_list->PathLineTo(c + ImVec2(0, r)); |
798 |
|
✗ |
draw_list->PathLineTo(c + ImVec2(-r, 0)); |
799 |
|
|
|
800 |
|
✗ |
if (style.fill & 0xFF000000) |
801 |
|
✗ |
draw_list->AddConvexPolyFilled( |
802 |
|
✗ |
draw_list->_Path.Data, draw_list->_Path.Size, style.fill); |
803 |
|
|
|
804 |
|
✗ |
draw_list->PathStroke(style.color, true, 2.0f * outline_scale); |
805 |
|
|
} |
806 |
|
✗ |
} |
807 |
|
|
|
808 |
|
|
void GraphEditor::draw_triangle(PinStyle& style, ImVec2 pos, ImVec2 size) { |
809 |
|
✗ |
ImDrawList* draw_list = ImGui::GetWindowDrawList(); |
810 |
|
|
|
811 |
|
✗ |
auto rect = ImRect(pos, pos + size); |
812 |
|
✗ |
auto rect_x = rect.Min.x; |
813 |
|
✗ |
auto rect_y = rect.Min.y; |
814 |
|
✗ |
auto rect_w = rect.Max.x - rect.Min.x; |
815 |
|
✗ |
auto rect_h = rect.Max.y - rect.Min.y; |
816 |
|
✗ |
auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f; |
817 |
|
✗ |
auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f; |
818 |
|
✗ |
auto rect_center = ImVec2(rect_center_x, rect_center_y); |
819 |
|
✗ |
auto triangleStart = rect_center_x + 0.32f * rect_w; |
820 |
|
✗ |
const auto triangleTip = triangleStart + rect_w * (0.45f - 0.32f); |
821 |
|
|
|
822 |
|
✗ |
draw_list->AddTriangleFilled(ImVec2(ceilf(triangleTip), rect_y + rect_h * 0.5f), |
823 |
|
✗ |
ImVec2(triangleStart, rect_center_y + 0.15f * rect_h), |
824 |
|
✗ |
ImVec2(triangleStart, rect_center_y - 0.15f * rect_h), |
825 |
|
|
style.color); |
826 |
|
✗ |
} |
827 |
|
|
|