Program Listing for File GKMLPlayerState.h
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// BSD 3-Clause License Copyright (c) 2022, Pierre Delaunay All rights reserved.
#pragma once
// Unreal
#include "CoreMinimal.h"
#include "GameFramework/PlayerState.h"
// Generated
#include "GKMLPlayerState.generated.h"
UCLASS(Blueprintable, BlueprintType)
class GKML_API AGKMLPlayerState : public APlayerState
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = Score)
void K2_SetScore(const float value) {
SetScore(value);
}
};